29/01/08 * Version 0.4.4 uploaded *Added -Posibility to Save and Load Custom single Systems (Right-Click in Galaxy Map) -Added galaxy dropdown list to look for systems by name in the galaxy view (left). If the system is found, it gets the focus. *Fixed -Random generation of Warps in "Generate Random Map" had some coordinates messed, so up was down and viceversa. Now it's corrected. 23/01/08 * Version 0.4.3 uploaded *Added -Multiple objects in the same sector have an special dotted hexagon to mark them. -Newly saved maps will store which mod was used to create them, so the Map Creator won't allow to load a map created with other mod than the selected in settings. -Stars will be named automatically when created the (System Name with a number). *Changed -Changes in settings with no map selected are possible without restarting. *Fixed -Random generation of standalone systems was causing a hang due to a lost index. -SOme proximity checks were not working properly. 22/01/08 * Version 0.4.2 uploaded *Fixed: Paths for Standard SE5 were not taken correctly 22/01/08 * Version 0.4.1 uploaded *Fixed: Regional settings were messing Gravity and Conditions parameters in planets. Now they're always stored with '.' instead of ','. This avoids parameters being written in txt map as whole numbers. (20->2.0 (gravity)) 21/01/08 * Version 0.4.0 uploaded *Added & Changed -Reworked GUI and accurate System View in an hexagonal map, representing the real in-game system view in 2-D. -Accurate coordinate system in System view. -Objects in System View are now represented by their own in-game portrait. Planets still retain a small colored circle around to quicky see their atmosphere type. -An object can be directly moved in the System view with a drag'n'drop mechanic. -Opening an object with dbl-click now show the object portrait. -Now you can specify the name of a new random system. If not specified, the Map Creator assigns one. -Added System Name and Description in System View. -It's possible to add Spehereworlds and Ringworlds, but there are no proximity checks within their radius (Sphereworld has 2 hexagons radius around it i.e.) as they are not generated in random maps (at least as far as I know) -Reworked algorithms for Warp Point connections in random maps. *Fixed -When generating a new random system, the numeration in objects wasn't roman. Now it is. -in BM 1.12, Expanse Systems caused an infinite loop when generating. Now it's corrected. 16/01/08 * Version 0.3.6 uploaded *Added -Random Generation of Systems by clicking with right button on the Galaxy Map. -Random generated numbers in system objects names now are represented by roman numbers (I,II,etc) -Full support for Map Compiler in-line options by reading mod_definition.txt file of the selected mod. *Fixed -Abilites couldn't be edited because an error 13. They were numerical types, now they are formulas and numbers (strings). -Some minor bugs corrected. -The application doesn't hang anymore when the generation with the Map Compiler is incorrect. *Changed -Reworked GUI to allow a clearer view of the options and maps. Anyway, it's still a schematical view as before.(no time to create a full graphical GUI sorry) 29/04/07 * Version 0.3.5 uploaded *Added -Now the Systems can be marked to be a starting point or not. *Fixed -The system type "Nebulae" was not shown in the System Creation popup. 29/04/07 * Version 0.3.4 uploaded *Added -Support for user defined atmospheres. they're represented as a gray ring around the planet. -Random generation of names, but only when adding systems manually. -When creating an object in a System, it is automatically named. -From Systems Menu, ability to add a new complete random system with all its objects using the System Type selected. *Fixed -If there are no Skyboxes in the "SystemTypes.txt", "Skybox001.bmp" is used as default, so the game accepts the map file with no problems. 28/04/07 * Version 0.3.3 uploaded *Added -Ability to chose and remove between multiple objects in the System View if there are various stacked *Fixed -Fix for "Run-time error '9': Subscript out of range.",and for "no objects generated" in random generation. A counter wasn't initializated properly. *Changed -Multiple stars or objects in the same hex than a star aren't allowed. Stars have a "security range" around to avoid weird effects in the game. Anyway, this change can be reverted if someone ask. 28/04/07 * Version 0.3.2 Uploaded *Added -New and better looking algorithms for Spiral and Grid random shapes. New Islands shape added. -Added option to allow multiple Objects in the same sector. It can be selected Yes/No. *Fixes -Minor fix in generation of Random shape 26/04/07 * Version 0.3.1 Uploaded *Added: -The random generation now uses the Location Information for quadrant types file. So if a Quadrant has a Shell spiral ie, it will be generated. If there are no locations, the app will generate random systems following the Quadrant Shape defined. 26/04/07 * Version 0.3.0 Uploaded *Added: -More clear System View, with new shapes to show the Objects in the System. -Systems type Nebulae -Random generator for maps. It uses the Data Files 'SystemTypes.txt','QuadrantTypes.txt' and 'SystemNames.txt' to generate maps. The system composition and objects distribution is accurate with the files, but the Galaxy shape is not. Currently, it can only generate 3 shapes: Random, Spiral and Grid. Beware anyway of generate more than 150 Systems, specillaly in Grid and Spiral. It can result in an application hang, as the System Placement routines haven't been tested properly yet. With 10->100 Systems anything goes ok. 20/04/07 * Version 0.2.1 Uploaded. Fix on Remove system Button. It wasn't working properly 20/04/07 * New version 0.2.0 (using the Map Compiler for Space Empires V (c) by Malfador Machinations. This version is not compatible with the previous "AMAP"files, it only can use the map format specified by the Map compiler and MM. *Added: -Abilities. -Systems type Black Hole. -Selection of exact Stellar Object Names after selecting the general characteristics of the Object. -Customizable paths for Data, Map Compiler and Maps folders. 12/04/07 * New version 0.1.5 uploaded. Some bugs fixed and a new "main.jc" uploaded, so you can add all the -systems and objects you want. Still no abilities, but working on it. This will be a longer life version except if I discover how to add working Abilities. 12/04/07 * I've found a way to make the GUI work. A heavy modification of the main.jc script can make it work. Working on preliminar tests now. I'll upload 0.1.5 with this modification probably this afternoon (CET). The maps created with prior versions are compatible. 11/04/07 * I've just noticed today that if you put lots of objects in the GUI, and the main.jc file generated is more than 300 lines long, (thats aprox more than 3 systems) the "RMG.exe" generates a fatal error. I think is some kind of hardcoded limit for the jc scripts... Rick should answer this. So I have decided that until a proper map compiler is released, I won't upload new versions. But then I'll finish the Map editor... Thank you for your support, and sorry, but I really don't know much of JC scripts... 10/04/07 * New 0.1.4 uploaded, support for mods: The file "MapCreator.ini" has the path to the "StellarObjectsTypes.txt" that the Application is using. This file is different in Stock than in mods. If you generate a map for SE5 Stock, don't load it on a FQM games, as cant happen strange things :) Still no abilities, but researching... 08/04/07 * 0.1.3 uploaded, more GUI Options and Legend